Force Youth Flag Football Rule Book

GAME FORMAT:

Divisions: Games are played as either 6v6 or 5v5.
Field Size: The field measures 25 yards wide by 50 yards long, including two 5-yard end zones.
Game Length: Two 20-minute halves with a running clock and a 5-minute halftime.
Starting Possessions: All offensive possessions begin at the 5-yard line following scores, turnovers, or halftime.

Play Clock:
30 seconds for all divisions
45 seconds for Kindergarten–2nd Grade

First Downs: Teams have 3 plays to reach midfield. After midfield, teams have 4 plays to score

Eligible Receivers: All players are eligible to receive a pass.

Offensive Formation (New Rule)
The offense must line up with a minimum of three players on the line of scrimmage, including one player on each side of the center.
Purpose: This rule promotes balanced formations and prepares players for higher levels of play.

All Girl Divisions will use 3/4 Division Rules

SCORING:

Touchdown: 6 points
Extra Point (from 5 yards): 1 point
Extra Point (from 10 yards): 2 points
Safety: 2 points (defense receives possession)
Interception on PAT returned for a score: 2 points

DIVISION-SPECIFIC RULES:

Kindergarten–2nd Grade

  • 45-second play clock
  • Unlimited running plays
  • One coach permitted on the field (offense and defense)
  • 5-second pass count

3rd–4th Grade & All Girls Divisions

  • 30-second play clock
  • Maximum of two runs per possession (one run per series)
  • No runs allowed inside the 5-yard line or on extra points
  • One coach permitted on the field
  • 4-second pass count

5th–6th Grade

  • 30-second play clock
  • One run allowed per possession
  • No runs inside the 5-yard line or on extra points
  • 4-second pass count

7th–8th Grade

  • 30-second play clock
  • Defense may blitz once per possession
  • Quarterback may only run if the defense blitzes
  • 4-second pass count
  • Roughing the Passer (New Rule – 7th–8th Grade Only)
    Any unnecessary contact or aggressive action toward the quarterback during a declared rush results in: 10-yard penalty & Automatic first down.
    Purpose: Player safety and proper defensive technique.

DEFENSIVE RUSH RULES (7th–8th Grade Only)

  • One blitz allowed per possession and must originate beyond the +5-yard line
  • Rusher must begin at least 3 yards off the line of scrimmage
  • Defensive player must declare intent to rush to the official
  • Sack count is suspended on a declared rush
  • Only the declared rusher may cross the line of scrimmage
  • Any other defensive player rushing results in a penalty
  • The center may not obstruct or impede the rusher
  • The quarterback may run only if blitzed

PASSING RULES:

Pass time limits
K–2nd Grade: 5 seconds
3rd–8th Grade: 4 seconds

  • Forward passes thrown behind the line of scrimmage are illegal
  • Lateral or backward passes are permitted
  • Double passes are allowed when the first pass is lateral or backward
  • Defensive players may cross the line of scrimmage after a handoff or backward pass (Deception Rule)

RUNNING GAME RULES:

  • Running plays are limited by division
  • Quarterback runs are prohibited, except in 7th–8th grade when blitzed
  • Diving, leaping, and flag guarding are not allowed
  • The play is dead when:
    • A flag is pulled
    • The ball is fumbled
    • The runner steps out of bounds

PENALTIES:

Offensive Penalties
Illegal formation: 5 yards, replay the down
Flag guarding: 5 yards plus loss of down
Illegal forward pass: 5 yards plus loss of down
Blocking or leaping: Loss of down at the spot of the foul

Defensive Penalties
Pass interference: 10 yards
Illegal contact: 5 yards
Illegal rushing: 5 yards
Illegal flag pull: 5 yards
Inadvertent tackling: 5 yards (touchdown awarded if it prevents a breakaway score)

GAME ADMINISTRATION:

Coin toss determines initial possession or direction of play

In the final minute of the second half, the clock stops for:

  • Incomplete passes
  • Out-of-bounds plays
  • Change of possession
  • Penalties
  • Touchdowns

Each team receives two 30-second timeouts per half

Ball placement is determined by the furthest point of the ball at the time the flag is pulled

OVERTIME RULES (Playoffs Only)

  • Each team receives one play from the 5-yard line
  • Teams must attempt a 2-point conversion after scoring
  • The game ends after both teams have equal offensive attempts, provided one team leads

SPECIAL RULES

  • Tackling and blocking are prohibited
  • One player may be in motion at the snap
  • Direct quarterback runs are not allowed (except 7th–8th grade blitz situations)
  • Mercy Rule: A 24-point differential activates the mercy rule:
  • The trailing team starts at the opponent’s 10-yard line with 4 plays to score
  • The leading team starts at its own 5-yard line with:
  • 2 plays to earn a first down
  • 2 plays to score
  • If the point difference falls below 24, standard rules resume

COMMON SCENARIOS & CLARIFICATIONS

Passes Behind the LOS: Forward passes thrown behind the line of scrimmage are illegal. The quarterback may throw a lateral or backward pass; the receiver may then run (if allowed) or throw a forward pass.

Blocking: After a catch, offensive players may not interfere with defenders attempting to pull flags, including moving screens.

Backward Passes Downfield: Hook-and-ladder plays and backward or lateral passes beyond the line of scrimmage are legal.

Pass After Sack Count Expires: Once the sack count expires, the play is dead immediately, even if a pass or interception is in progress.

Quarterback Kneel: A quarterback may take a knee to run out the clock. In the final minute of the second half, this is treated as an incomplete pass and stops the clock.